![]() ![]() Very bad. The only redeeming feature is one torpedo option that can stealth torp. So let me start with this before we go any further: ![]() Stay outside of torpedo range but stay close enough that it doesn't take your shells 87 years to reach the target. Keep in mind that it's much easier to win DD fights in Sims when you close the distance. DD Gun fights are also easy to handle in most cases thanks to the main battery turrets turning faster than a hamster wheel. ![]() Use AP only in extreme circumstances at incredibly close ranges and only on lightly armored targets like broadside DDs and British CLs. Islands are also your friend, as your gun arcs are wicked high. Your smoke lasts about as long as a typical university lecture on how paint dries, so be sure to use that to your advantage. Or if you're newer to the game, it's the exact same setup as the Hsienyang, the The gun layout is basically a Benson minus 1 gun. Same damage, same shell velocity, same arcs, yadda-yadda-yadda, etc. The main batteries are pretty typical USN DD guns. Torpedo Tube 180 Degree Rotation Time: 7.2 secondsĬonsumables: Damage Control Party | Smoke Generator | Engine Boost/Defensive AA Fire ![]() Main Battery 180 Degree Rotation Time: 5.3 seconds (As always, stats are provided below)Īll stats provided are base without captain skills However, I would argue that it will never be a good ship. If you play it correctly, it can be a fun and even decent ship. I'm doing this guide at the behest of a clanmate of mine, bolstered by all of the questions about the USS Sims on the US DD thread in general. Dummies Guide to the USS Sims United States Premium Destroyer ![]()
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